![]() Whilst you may not be able to add extra rows to a chessboard, presumably you have some onscreen GUI that could be altered to take into account the extra space, or you could space out the board from the GUI etc. Even in letterbox I'm using the extra space as well. x1 x2 x3 etc., otherwise I allow free scaling using letterbox mode). I use scaling in Gideros but try to ensure where possible that it's clamped to multiples (you can alter scaling mode at runtime and if it's within tolerances I clamp to pixel perfect, e.g. And it's also not about discarding scaling. Since it has support for Gideros file format as of version 2.3.3, you can directly use this tool in Gideros Studio.It's not about writing a "new version for every popular resolution" at all. So if you need more complete features for sprite sheet creation and image optimization, TexturePacker is for you. This is a very handy tool, especially when you design a mobile game with many moving sprites.Īnother tool (with the same name, TexturePacker) also does the same job, but with many bells and whistles on the GUI side. This mode can be used in games which benefit from pixel art games - it guarantees a crisp look and feel for screen sprites.Īll these functionalities, together with Android support and other nice features will come with our biggest update scheduled for late August.Īs you know, Gideros Studio comes with Gideros Texture Packer, which packs several images or sprites into a big texture image. Pixel perfect: This mode is similar to "No scale, center", with a minor difference: Scale value is rounded to values like 1/3, 1/2, 1, 2 or 3.Fit height: Similar to fit width, this time guaranteeing to fit the height.If you have more than one screen in your application, and screen transition is from left to right (or vice versa), then this mode is a perfect fit for you. ![]() It's possible that there might be blank areas at the top and bottom of the screen, or these areas may be outside the visible area. Fit width: This mode fits the width of the stage, preserving the aspect ratio.Since x/y is not preserved, there's a possibility that aspect ratio might change. Stretch: The whole stage sits on the screen. ![]() Hence, some part of the background may be outside the visible area.
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